Better intro, clearer lessons, and punchier audio
This patch is about the first few minutes. We've rewritten the entire tutorial system, added new lessons at the right moments, and turned up the combat audio so hits actually feel like hits.
Tutorials — new voice, better timing
All 22 tutorial lessons have been rewritten from the ground up. You're now a recon scout dispatched by a mildly bureaucratic League of Wizards whose main concern is the paperwork when scouts don't come back. The tone is dry and self-deprecating — and consistent across all 9 languages.
- Counter timing is clearer: while the triangle is visible, you can counter. That's it. No invisible perfect-frames.
- Deflect timing is clearer: press when the bullet is close to you.
- Myles now goes by his proper name — a friend who actually likes you. Nobody understands why.
Tutorial lessons triggered during cooldown no longer drift out into empty space long after the moment has passed. If a lesson about Myles gets blocked, it gets another shot the next time you walk up to him. Lessons land where they belong.
Four new lessons
- Welcome — when your pod hits the ground. Explains the win conditions and the four upgrade sources (crafting, runes, hookquests, statues).
- First Loot Crate — when you see your first chest. Explains what a chest is and how it works.
- Escalation — at 45 seconds. Enemies grow faster and tougher over time — this teaches you to read the curve.
- Break the Game — at 5 minutes. Explains the alternate win condition: push the engine until it can't hold 30fps (or complete milestones in gentleman mode).
Guaranteed loot crate at 5 kills
If a run hasn't dropped a chest naturally by your 5th kill, we now spawn one for you. No more runs where you grind through ten enemies without seeing a single reward. If an enemy already dropped a chest, nothing happens — you won't get flooded.
Combat audio
Most of the "pew pew" sound effects have been replaced with punchier versions. Hits, strikes, and impacts should actually sound like they carry weight.
As always — bugs, feedback, ideas: let me know. Especially if anything in the new tutorial feels misplaced or misses its moment. That's exactly what we're trying to fix.
