Patch Notes — Combat & AI Update
New & Reworked
- Orc Charge Attack — Orcs now stop, telegraph, and charge. Corridor points at your feet, so no jumping out of it.
- Flying enemies reworked — Personal orbit slots + boid repulsion. They spread out instead of clumping on top of each other.
- Ground AI performance — Distance-throttled updates for smoother heavy waves.
- Pod drop-in at level start — You now drop from the sky. Impact lands on "0" with camera shake. Custom per level.
- GameBreak HUD — Live objectives in the top-right. Kills, counters, combo, spawns, time, upgrades. Scales with heat.
- Per-enemy evolution messages — Each enemy type announces its upgrade. Localized into 9 languages.
Bug Fixes
- Wave messages weren't showing up — fixed.
- Perfect deflects were double-counted — now +1 as intended.
- Flying enemies occasionally froze in the air — fixed.
