Loot & Drops
- Regular enemies now drop at 1% instead of 2%
- Elites drop at 2% (previously varied by enemy type, now unified)
Performance — Big Gains in Heavy Fights
- AI now reduces CPU usage for distant enemies, so large waves stutter less
- After 500 kills in a run, projectile disintegrate effects are disabled and death particles are halved. You won't notice the visual difference, but the framerate holds up better
Important Bug Fixes
- Overkill Splash could crash the game. Fixed — also redesigned so excess damage now carries over to ONE enemy instead of everyone nearby. More balanced, no more free AOE
- Movement speed could get inexplicably low if you picked up an upgrade during a stun. Fixed — speed now resets correctly
- Slowmo could sometimes get stuck permanently. Multiple safety nets now detect this and reset it immediately
- Rerolling a quest reward sometimes crashed the game when the quest was cleaned up. Fixed — a new loot pool is generated instead of crashing
- Flying enemies froze due to the AI optimization. They're flying again
- HUD messages sometimes appeared in front of menus. They now always sit behind
