Version 3.0 rebuilds the gauntlet around one choice you make at the start of every run, and gives the whole game a new look.
Skill Trees
Choose from 6 classes to master during your run
Owl: the shade - summon powerful ghosts, upgrade your King's area of effect, mind control enemies!
Boar: brute force - trample smash grab! Use this class if you need to tilt!
Stag: super mobility master - flexible pawns, flying knights, bouncing bishops!
Butterfly: the shapeshifter - morph your units and confuse the heck out of your opponent!
Serpent: stare/scare your opponents into not attacking! Cause chaos with with meteors and waves.
Mantis: attack from every angle! Use dyads and rush your opponent off the board.
Manage Your Resources
Encounters now pay out Credits. Spend them at them on pieces, capacity Cores cost 1,000 Credits each, and you spend them on skill-tree nodes in place of Skill Points.
Piece drafts replace relics
Relics are gone. Chests now give you either a piece draft or a one-shot boon. New tutorials cover the shop and drafting.
Eight languages
Tactorius is now in English, Simplified Chinese, Russian, Spanish, Brazilian Portuguese, German, French and Japanese. That covers every menu, spell, tutorial and in-game message. You can change the language in Settings. The translations are new, so if something reads oddly, please tell me in the discussions. Will expand for the coming releases, started with the most popular.
A new look
The menus, modals and game board have a new futuristic HUD skin and a new cursor set. The Spell Lab, Modes and Quickplay setup are now full-screen. Spell icons are colored by family and marked by tier. The CRT scanlines are gone.
See a spell before you pick it
All 157 spells play a short demo in the spell picker when you hover over them. You can turn this off in Settings.
Other changes
Phantom Mist can now be cast from the spell bar.
Melee uses the full 50-card list.
Mind Curtain lifts after the first 16 half-moves.
Rage has its rhino-head icon back.
Holding a key no longer clicks through to the next campaign screen.
Menu music keeps playing when you move between campaign locations.
