Update 0.94 is now live for Civilization Idle!
This update focuses heavily on game balance, progression pacing, and improving the overall trade system experience. Advancing through the ages should now feel more strategic and rewarding instead of purely linear.
Changes & Improvements
Increased resource and building prices to encourage proper upgrading and long-term planning.
Manual gathering reworked:
Reduced from 20 → 5 per second
Gains an additional +10 every 5th second
Automatically stops when storage is full
Fixed Hanging Gardens bonus:
Corrected from +2000% → +20%
Rebalanced Pottery and Herbalism progression.
Temporarily removed Depletion for future redesign and improvements.
Trade Routes improvements:
Better UI/UX
Shifting market system
Added a brand-new wonder
This update is an important step toward making each civilization feel more dynamic, strategic, and balanced throughout the entire progression journey.
Thanks to everyone playing and sharing feedback!
