Hey, driftheads!
Late Merry Christmas and a Happy New Year!
We've pushed a hotfix v0.3.4.5, fixing some blur rim bugs and other minor fixes. Also, there is a new free roam level. We decided to give it out for you to test the layout. Some bugs are expected.
We're working on fine tuning our physics update and porting some libraries to Unity engine. Probably, we'll give it out for testing next month or so (crossing fingers).
Also, actively modeling new tracks for our drifting series. There is a short dev video of early stages. Also, with our new e46 model in bodykit running new physics. Not the best video to showoff, but it's something. To make it more funny, here is the catch: track is being modeled after one famous real world drifting course. Name that course under youtube video to win 150Greens. Winner will be selected amongst youtube commenters using some random picker between 9th and 11th of Jan 2016. And, of course, you have to give right answer to win.
https://www.youtube.com/watch?edit=vd&v=Ndm3_T1NYqU
In an attempt to improve car engines sound quality, we've developed and implemented fancy granular synthesis method to sample engine sounds. I was pretty shocked how much car sound packs cost. Probably, because recording studios are focused on luxurious cars like Aston Martin and Gallardo. Anyway, we just went to a friendly STI owner to record his roaring Spec-C beauty.
Haven't yet recieved a recording because of holidays, so expect some update later. If things go well, we could record some of the cars ourselves. That would be totally awesome :D
Still heading towards original car bodies. Half the distance passed.
A quick update on things. Anyway, wishing everybody totally awesome new year. Keep calm and drift!