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Our First Month!

It's been just over a month since launch, and some of our players are already outpacing us! We've been hard at work improving visual clarity and reducing ambiguity throughout the game. We've also made several adjustments to better support players retaining upgrades across multiple drops. These changes introduced some unexpected shifts in the gameplay loop, which we've been actively addressing to ensure a smooth and balanced experience.

Upgrade panel

  • We've introduced a timer to the upgrade panel. If you don't select an option within the time frame it will pick a random one for you.
  • We have added icons and text letting you know what kinds of upgrade they are and how long they last for.

Upgrade Changes

  • Nerfed Shield upgrade power
  • Increased bomb recharge time
  • Increased Beam width upgrade

Bug fixes

  • Dash changes on frame rate
  • Health bar doesn't go when the game resets

Quality Of Life

Weapon shortcut keys - The number keys 1-5 now switch between the collected secondary weapons
Enemy Outline Edge - We have added an edge outline around the enemies to make them more distinct on the planet.

We have made a few difficulty adjustments to account for your new ability to retain upgrades between drops. So now the enemy health increases more agressivly as you progress further. Tentacle and Big Eye Aliens health increased and Upgrades are more sporadic as you progress further.

Please keep the feedback coming!