
Hello eveyone!
We got feedback of some users having issues using the Rift on the steamvr build.
We are investigating the issue and will have a soultion for it by including a native oculus sdk version by the end of the day.
Thanks everyone that brought this problem to our attention: in the mess of releasing the game we overlooked it.
You'll have it fixed and ready with a working snap turn, adjusted controllers and gameplay for oculus suuper duper soon!