This update promotes SpriteArcana's advanced rigging system to a full release: build complete skeletons with bones, pose them with inverse kinematics (IK), and deform artwork with mesh skinning and weight painting, with spline-driven bones and secondary spring physics for hair, cloth, tails and accessories. Under the hood, this is a large stability and performance pass: the dirty-region renderer was reworked to redraw less and use less memory, asset save/load and undo were hardened, transform-gizmo and pivot handling were corrected, and the export pipeline now writes files atomically with safer cancellation and clean failure recovery. We also fixed numerous crashes and edge cases across the canvas, animation timeline, Rig Inspector and World Forger, and improved startup reliability. A free demo is on the way so everyone can try the new rigging tools first-hand; once it is live, each user gets a one-week free trial. We will announce the launch date soon. Thank you for your continued support.
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- SpriteArcana: Advanced Rigging & Free Demo Soon
