This update is a major step forward for animation in SpriteArcana. You can now build complete character rigs: create skeletons with bones, pose them with inverse kinematics (IK), and deform your artwork with mesh skinning and weight painting. New secondary-motion tools bring hair, cloth, tails and accessories to life with natural spring physics and body colliders, and editable spline paths guide bones smoothly along a curve. The animation timeline and Rig Inspector have been expanded to make building and refining rigs easier. This release also includes a more reliable export workflow and wide-ranging stability and performance improvements across the app. This Sunday we are launching a free demo so everyone can try SpriteArcana and the new rigging tools first-hand. The demo will be available for one week, after which we will decide whether to keep it available for longer. Thank you for your continued support.
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- SpriteArcana: Advanced Rigging and a Free Demo This Sunday
