Friend & Foe — Patch Notes (v1.299 → v1.309)
Combat feels better
- Block-absorb popup, card-exhaust animation, drone-death VFX, and 14 new sound effects.
- Audio mix lowered for combat layer.
- Screen shake now triggers on actual HP loss, not telegraphed intent value.
Damage rework
Sharpen now multiplies Firepower as players expect. Sharpen heavy builds hit noticeably harder;
Card changes
- Striker: Quick Draw is now a 3 charge card. Adrenaline Rush costs 2 AP for 4 (was 1AP for 2). Killshot trimmed.
- Infiltrator: Mark and Strike reworked: grants Sharpen instead of Backfire. "Damage buffs doubled" on 8 cards renamed to "Sharpen and Firepower count twice."
- Shared: Sniper Shot cheaper but smaller base: upgrade boosts long-range payoff.
- Feint and Supply Drop upgrades both silently did nothing. Now actually work.
Class starters
- Combo Processor (Striker): every attack grants Sharpen, capped at 3/turn.
- Hex Resonance (Infiltrator): now applies Backfire whenever you self-buff or debuff an enemy.
Enemy balance
- Spike-hit pass: untelegraphed nukes shaved
- F1 elites + non-elites pulled back; F1 should feel less punishing.
- Crimson Archon (F3 boss) gains Firepower when its attacks land unblocked damage.
- Enemies outside their preferred zone take a steeper damage hit. Kiting matters more.
Ascension
- A8 and A9 enemy HP/damage bonuses both dropped from +15% → +10%.
Other
- "Status" card type renamed to "Glitch" to match the existing vocabulary.
- Time-Locked Cache event (Vault): gave one reward when it should've given three. Fixed.
- Bot AI is smarter about enemy distance falloff and Pulse Regulator synergy.
- Translations filled in for drone tooltips, coop events, and power cards.
- Build size reduced from 385 MB to 265 MB.
- New background for main and map screen
- New sound effect
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