EARLY ACCESS 0.81.3
This small patch rebalances Infernus Threat to favor offensive pressure over prolonged survivability.
Together with yesterday’s improvements to rival team composition, these changes aim to make battles shorter and more dangerous, with fewer damage sponges.
- Reduced bonus health, healing, and shields while increasing damage across all Threat levels.
- Improved enemy accuracy and strengthened coordinated focus fire and combo follow-ups.
As always, thank you for playing and I look forward to your feedback to help fine tune the balance and make battles more fun.
Also included:
- Fixed an issue that prevented Chaos Thunder cups from being accessed through the Tournament Center in some campaigns.
- Improved visual effects for several abilities.
- Increased the DEF multiplier from x0.75 to x1 for some melee DPS roles, including Frost Knight, Halberdier, and Sentinel.
- Expanded detailed tooltips (shown while holding SHIFT) with additional information, including summon limits and stats.
- Fixed minor localization issues reported by community members.
