This patch will give you a 1.5 - 2x FPS/Performance boost!
I've looked at a lot of your feedback (there was so much helpful feedback - thank you), & I fixed, improved, & added what made sense! Optimization was a huge priority in this build. Some also criticized the camera for having too much motion, so I added some camera motion options to limit that.
I also added some more content that I will release with Early Access May 👀. That content won't be available in the Playtest, of course, but I hope you'll show up to see what's in store for early access 😉. More to come on that soon!
The amount of support for the game is blowing my freaking mind. I'm so glad to see the modding scene starting in the Kart Maker Discord, & thankfully the recent trailer on X brought more people to the game - let's goooooooo!
Full List of Changes:
Added - Camera motion options (Dynamic, Slight, & No Movement)
Added - Retro, close, default, & far view distance options.
Added - New Pack-in Track from a recent trailer (Stoney Shores)
Improved - Bomb item no longer hurts the player who threw it
Improved - Warning if overall track width of is too small
Improved - Drift dust now changes color & sprite to show how much boost it will give you.
Fixed & Improved - Game crashes if you try to start a race with just one node (Added warning "track needs more nodes")
Tuning - Made speed of normal ground tiles more punishing
QOL- When colliding with an object for too long, place player back on track (nearest track node)
QOL - Players always start at front of finish line when loading into a track, which allows you to quickly start a mission.
Optimized - Depth Sorting
Optimized - Drift dust effects
Optimized - Boost fire effects
Optimized - Cleaned up collision code for much CPU cheaper & buttery smooth collisions
Fixed - Can pick up objects while trying to change weather & effects
Fixed - Lighting cookies (flare) not displaying correct coloring
Fixed - Restarting in Time Attack destroys bells & bells/coins never reload.
Fixed - Bouncing on out of bounds tiles (no ground tile) doesn't recover player
Fixed - Track surface not updating after input unplug.
Fixed - Tile_Is_Track() -1 array value error
Fixed - Lights flickering when too many lights are on screen.
Fixed - Can't remove player 2
