Faultline’s Replayability Update is now live! This major feature update brings official Steam Deck validation, deeper narrative choices, and improved quality-of-life systems across the entire station.
### Steam Deck and controller support
- Global standard-gamepad input for D-pad, left stick, A, B, X, and Menu.
- Controller navigation for title menus, story choices, incidents, settings, loadouts, and bonus rounds.
- Steam Deck-native 1280x800 Electron window target.
- Visible focus treatment and Deck-oriented control prompts.
### Narrative roguelite loop
- Persistent seen-node tracking and known-text skipping.
- Explicit run boundaries with transient-state resets.
- Persistent run counter, ending progress, recovered knowledge, and route history.
- Timeline Recovery report when a new canonical ending is discovered.
- Twelve ending-specific permanent knowledge fragments.
- Amber route-echo markers for previously traversed destinations.
- Opening refusal choices now form a consequential branch instead of immediately restarting the game.
- Eighteen recoverable death states are now identified as `ROUTE FAILURE` outcomes rather than canonical endings, with consistent Transit checkpoint restoration.
### Rest and neural stability
- Two rest cycles are available per run after the player reaches Central Transit.
- Normal rest restores up to 20% Memory and buffers the next three routine Memory-loss checks.
- Disturbed rest restores up to 10% Memory and buffers one check.
- Rest protection stacks, persists across reloads, appears in the HUD, and resets at run boundaries.
- Rest outcomes report their actual recovered Memory and update recovery statistics.
### Protocol loadouts
- One protocol is selected at the start of each synchronized run.
- Recursive Recall: route echoes and four knowledge-dependent `[RECALL]` choices.
- Error Correction: reduced routine Memory loss and four `[CORRECT]` choices.
- Semantic Reconstruction: low-Memory clarity and four `[PARSE]` choices.
- Twelve new protocol-specific story nodes are stored separately from the legacy story graph.
### Incident progression
- Incident deck expanded from 12 to 21 encounters.
- True no-repeat randomized draw behavior for the duration of a run.
- Prerequisite incidents and choice-dependent follow-up encounters.
- Multi-step arcs for Deck 7, Mira's garden, and Halcyon correspondence.
- Rare diagnostic backchannel unlocked by strong minigame performance.
- Newly unlocked follow-ups surface while their setup is still fresh instead of being buried in the deck.
- Linear scenes, archives, cinematics, endings, decryption gates, interrogations, standoffs, and critical choices are protected from interruption.
### Station navigation and secrets
- Central Transit now presents four readable station zones instead of thirteen simultaneous destinations.
- Emergency, Habitat, Operations, and Restricted directories preserve station scale without the original choice wall.
- Transit routes receive universal `VISITED` markers while Recursive Recall retains broader echo marking.
- Classified Archives and Maintenance Port 00 are now discoveries rather than advertised destinations.
- The former one-click Command Deck ending now presents an explicit irreversible-lockdown warning.
- Completing the Deck 7 incident chain permanently reveals a hidden explorable route with seven new story nodes.
### Bonus rounds
- Deep-Space Link Calibration: latency/downlink/uplink timing challenge.
- Frequency Matching: accessible color-and-symbol matching challenge.
- Memory Reconstruction: reproduce a directional sequence.
- Waveform Lockpick: tune four hidden signal tumblers.
- All games support controller, keyboard, and mouse.
- Games are optional and award Memory recovery based on performance.
### Statistics and reporting
- Current-run and lifetime statistics persist in local storage.
- Recorded metrics include choices, incidents, bonus-round results, best score, Memory lost/recovered, protocol uses, and completed timelines.
- Statistics appear in Settings and selected metrics appear in Timeline Recovery reports.
### Location-responsive terminal
- Fourteen environmental terminal identities distinguish major station locations.
- Each zone controls its ambient color, geometry, watermark, system code, status light, integrity meter, text glow, cursor, video frame, and selected-choice treatment.
- Medical, Reactor, Engineering, Crew Quarters, Cargo, Server Core, Archives, Science, Security, Hydroponics, Command Bridge, Transit, endings, and Deck 7 have distinct visual signatures.
- Low Memory destabilizes the active location signal instead of relying only on text corruption.
### Interface readability
- Settings now uses larger type, stronger contrast, layered surfaces, clearer hierarchy, and visible focus states.
- Keyboard and controller navigation remain intact across the revised modal.
