Big focus on polish with this patch, things should now just feel better to click!!!
Rewrote how multiple UI elements visually react to mouse inputs, things should just feel a bit juicier now
When trinkets are triggered, the little “bump” animation they do now stacks depending on how fast they are triggered in a row; making items that are triggered a bunch of times get REALLY big and it feels so cool….
Fixed description viewer popping into the top left corner of the screen for about a frame whenever hovering a new item. I really don’t know why this was happening, but I found a way to fix it!!!!!
Objects no longer snap to pixels, this should cause some animations in the game to be a LOT smoother
Added a sound effect for dragging sliders in the settings
Added a sound effect for hovering buttons
When dragging trinkets around descriptions no longer show
Late-game having no rerolls felt awful and I don’t want the only way to get extra rerolls to be a trinket, so I added a consumable! Also buffed remote, since I never found myself buying it.
New Consumable: Donut

The Remote from Click rerolls changed 1(+1) ⇒ 2(+2)

The reroll button in the shop now shows how many rerolls you have left if you have more than 1
Gaining a reroll while in the shop now re-enables the reroll button
All augments run was a bit TOO hard with how little time you had, so I wanted to make it at least a bit easier.
Time Augment values changed from 6min, 4min, 2min ⇒ 6min, 4.5min, 3min
Item tweaks
Royal Crown trigger condition changed “>>10 gold gained” ⇒ “>>5 mines solved”

Carrot description slightly reworded

Buying Coupon while in the shop now applies the discount to items currently in the shop
Crazy how I keep forgetting to make trinkets track their stats
Counterfeit Bill now tracks how many times it has been triggered
Gold Bomb now tracks how many gold tiles it has spawned
Bug fixes :3c
Fixed gold tile item descriptions when playing as Timekeeper changing to “time tile”
Fixed bug causing Whetstone (a removed item) being in the trinket pool
