I know 0.7.0 just came out but I want to put this big small patch out. Working on 1.0, which is probably going to be the games last major update, will probably be adding everything I have planned for that overtime through 0.7.X updates. Here is the first of those! All of these will be in the 1.0 video, just pretend like they weren’t in the game until launch (also watch my last devlog!)
Settings visual overhaul
Removed settings tabs, all settings are now on one screen
Added a credits button that takes you to the credits menu (which has the credits in it) the credits you can see the credits after you press the button that says credits on it now that was added
New checkbox icons and sound effects
Slider sprites slightly changed, now matches color based on character selected
New font for settings names
Added a setting to toggle number animations in puzzles
Fixed “Status Effect Info” setting not saving
New items!! Have wanted these mirrors in the game for a long time I was just waiting to come up with what the actual items would be. Have a few items I wanna add before the big 1.0 update, here is a few of them!!
New Trinket: Counterfeit Bill

New Trinket: Bejeweled Mirror

New Trinket: Pizza Shaped Mirror

New Consumable: Potato Chip

I want mirror items to be some of the best in the game, and they didn’t feel strong enough. I made them a lot easier to trigger. Hopefully this makes them more fun! :D
Gold Mirror gold tile solves to trigger changed from 8(-1) ⇒ 6(-1)
Heart Mirror health healed to trigger changed from 30(-2) ⇒ 20(-2.4)
Mirror safe reveals to trigger changed from 30(-2) ⇒ 20(-2.4)
Dual Mirrors mines solve to trigger changed from 20(-2) ⇒ 15(-2)
Some other item buffs I thought were needed.
Reworked Gold Bomb

Vampire teeth heal to trigger changed from 30(-3) ⇒ 20(-2)
Gold shovel safe reveals to trigger changed from 20(-2) ⇒ 15(-2.4)
Wallet gold cap raise changed from 100(+80) ⇒ 200(+200)
Small tweaks.
Added a description icon for gold tiles
Fixed unlock screen not being centered
