Patch Notes Since April 29
New Content and Gameplay
- Added a new Energy Blade upgrade: Dash Slice.
- Energy Blade can now spawn a slash projectile during dash-focused play.
- Tuned the dash slice size after initial implementation.
- Added enemy composition and auto-composition support for wave spawning.
- Enemy waves can now support more controlled encounter variety.
- Added a new Large Green Spider enemy definition.
- Updated wagon gameplay content.
- Reworked the wagon gameplay scene across several passes.
- Restored the old wagon level as the active version.
- Updated wagon objective and spawn setup.
- Updated Blood Spear ability tuning.
- Adjusted charge damage behavior.
- Adjusted Rocket Launcher firing behavior so shots fire opposite the camera direction.
Wagon Level
- Updated the wagon level layout, lighting, navigation, reflections, and occlusion.
- Improved scene lighting and spotlight placement.
- Updated skybox and visual settings for the wagon scene.
Spawning and Enemy Systems
- Added support for more varied enemy wave compositions.
- Improved enemy selection for wave timelines.
- Improved portal activation and spawn behavior around the payload.
- Increased max payload portal activation distance from 35 to 80.
Fixes
- Improved enemy portal spawn reliability and failure handling.
- Updated portal anchor setup in wagon scene data.
- Updated movement behavior data related to the latest gameplay scene changes.
