Promotion of the experimental branch to the main build. Includes everything since 0.5.26.
Colony survival: salvage is now signposted
Players reported colonies failing on worlds the survey rated green, with food and power in surplus. One run: 66% habitability, nobody left after eight years. Another finished with 368 colonists of 1,000; another with one.
Cause: salvage from stripping the landed ship is the only material a shelter or infirmary is built from, and nothing in the game said so. The work is on the COLONY STATUS tab, under RECLAMATION.
Measured over 24 runs — 1,000 colonists, 66% habitability, half-full stores:
Panel never opened: 17 of 24 colonies lost, average final population 46.
Three works per year: 0 lost, average final population 654.
Changes:
Three decisions now fire in the first years after landing. The stripped landers and what to do with the plate; the population count as landing stores deplete; the annual upkeep column in the year's figures. Each can be refused. Each names the panel it concerns.
Three notes added to the Captain's Briefing: what salvage is for, what a settlement pays the world each year, and that landing stores only decrease. Each appears once, when relevant; full text stays under ?.
German: 800 lines reviewed and corrected
A German player reported correcting the text roughly every five seconds. 800 lines were read against the English source and corrected — read, not spellchecked. Defects found:
Claims added by the translation that the English does not make.
A character whose gender changed mid-card.
One faction with five German names, another with three.
Six measurements written as masses.
16 places naming a screen by a name the game does not use.
Choice labels partly in English, including DIVERT ALLE RESOURCen zu SHIP-SYSTEMen.
Automated checks passed throughout. They verify that a cell is populated and in the correct script. They do not check meaning.
Also included
All 0.5.26 changes: Workshop pack fixes, expanded mod seams, and the deck plan that can be walked deck by deck.
Fixed: the deck plan crashed on every draw.
Saves
Saves from 0.5.x load.
