Patch Notes — v0.1.2
Enhanced coordination, expanded fleet, diversified incidents
New CCR vehicle, 28 new mission variants including rural isolated house fire, enriched dynamic evolutions, smarter auto-recommendation and Shop catalog translated in DE and ES.
New features and improvements
Mission tab redesign
Visual overhaul of active mission cards.
Added a summary of dispatched units directly on the mission card (e.g. 2x VSAV, 1x FPT).
Added a strong visual alert when a reinforcement is pending.
Redesigned reinforcement panel (cleaner cards: distance, crew, selection state).
Redesigned the Vehicles & Status section with clearer progression.
Operational radio
Full radio redesign for cleaner readout during supervision.
Global radio integrated into a tab system (Mission Radio / Global Radio) to reduce screen clutter.
Mission debrief
Added a debrief panel at the bottom of the selected mission (duration + estimated reward).
Removed estimated cost and ratio to simplify displayed information.
Dispatch center
Added budget display in the header.
Added reward estimate in the call processing flow.
Expanded mission catalog
Added 28 new mission variants, bringing the total to 63 missions (excluding nuisance calls).
House fire family: 7 variants (house, kitchen, bedroom, roof, electrical panel, boiler, garage).
Apartment fire family: 3 variants (apartment, top floor, hallway).
Medical family: 3 variants (home, heat stroke, public area).
Vehicle fire family: 5 variants (car, truck, motorcycle, caravan, underground parking).
New VTU/technical families:
Wasp/hornet nests: 2 variants (home, school).
Tree on road: 2 variants (storm, power line).
Water pumping: 2 variants (street, underpass).
Weather flooding: 2 variants (storm cellar, rain parking).
New house fire variant: Isolated house fire in a rural area with no fire hydrant nearby — CCR required from the start for water supply.
Each family has its own scenario introductions and unique radio messages.
Dynamic VTU evolutions
Added a "technical mission -> victim found" evolution with VSAV reinforcement request.
Added a "technical mission -> fire started" evolution with FPT reinforcement request.
These evolutions apply to the new VTU variants via dynamic questions during call processing and intervention.
New vehicle: CCR - Rural water tanker
Added the CCR (Camion Citerne Rural) as a new vehicle type (price: 220,000 EUR).
Same specialization as the CCF: PL driver, wildland crew chief, wildland firefighter.
The CCR can be purchased and assigned to any station like any other vehicle.
Added a dynamic evolution on Vegetation fire: if heavy smoke (smoke=heavy), CCR reinforcement requested during operation (45% probability).
Added a dynamic evolution on Forest fire: if spread risk (spread_risk=yes), CCR reinforcement requested on arrival (60% probability).
The automatic vehicle recommendation now includes the CCR when available, for vegetation and forest fire missions with spread risk or heavy smoke.
Anti-repetition in call generation
The automatic call generator now avoids sending two missions from the same family consecutively.
Better variety of incoming calls during a game session.
Smarter vehicle recommendation
1 or 2 reported victims: VSAV is now automatically recommended (previously: only from 3 victims).
Person trapped in a fire: VSAV added alongside the VSR.
Confirmed life threat: VSAV added, priority raised to Urgent.
Severe bleeding reported: VLI added as reinforcement, priority raised to Urgent.
Dispatch sheet - Vehicles to deploy
New per-vehicle-type progress badge system (e.g. FPT 0/1, VSAV 1/1).
Badges turn green when the required quota is met and orange when vehicles are still missing.
Vehicles are no longer pre-selected: the player chooses which units to dispatch.
Recommended vehicles are highlighted with a distinct blue border.
The Mission Needs section shows a concise summary of priority and context.
Vehicle app - Fleet management
Added vehicle renaming from the vehicle sheet (quick name edit).
Quick rename validation: Enter to confirm, Escape to cancel.
The new name is saved immediately and visible throughout the interface.
Economy balancing
Maintenance adjusted to 25% of the vehicle purchase price.
Fuel adjusted to 4% of the vehicle purchase price.
These rules harmonized between manual actions and automatic mechanisms.
Overhauled the mission reward formula for more consistent behavior.
Bug fixes
Fixed an unintended deselection bug in the call queue during automatic refreshes.
Fixed a bug where the dialog still showed the active call when clicking a pending call.
Fixed state interference between active call and pending call inspection.
Fixed the logic of the Departure step in mission tracking.
Fixed real-time vehicle progression to prevent inconsistent states.
Fix: conditional dynamic questions that were never unlocked blocked vehicle dispatch.
Fix: the "Mandatory questions X/Y" counter displayed an incorrect total (counted inaccessible conditional questions).
Fix: vehicle sections could appear before questions were complete due to an async timing issue.
Fix: i18n keys for dynamic questions included a spurious language suffix causing missing keys.
Fix: selecting/deselecting vehicle cards in "Vehicles to deploy" is now reliable on click.
Quality of life
Better separation between call handling, mission tracking and reinforcement management.
Critical information more visible (priority, progress, radio, reinforcement).
Overall more stable behavior during real-time updates.
Localization
Updated texts in FR, EN, DE and ES.
New VTU missions, intros, dynamic questions and evolution messages translated in all 4 languages.
Added new i18n keys for weather technical variants, hymenoptera nests and road incidents.
Added CCR evolution keys (CCR reinforcement for vegetation and forest fires) in all 4 languages.
Full translation of the Shop catalog in German (DE) and Spanish (ES): vehicle descriptions, sections, buttons, statuses, system messages and finance labels (60+ keys added per language).
