Hiya! We've got a small content & stability update for playtest build based on findings before and over the weekend:
🎮Gameplay & Art 🎮
Added some more content to glider-reachable island
Crystals & night-rocks VFX update
Player character can now also use the trampoline
Added placeholder material to Library mesh
⚙️Game stability ⚙️
Attempted to fix bug where moving a house made other things unmovable
Attempted to fix crash caused by saving the snap socket hierarchy
Fixed bug where loading a game made fixtures always have their “under construction mesh“ visible
Fixed pillar snap sockets not being enabled when placed down
Fixed missing collision in night-rock platform
The update is live right now, make sure to restart steam to prompt the update if it doesn't do so automatically.
Keep in mind that though we're trying our best, some savegames might break inbetween updates, especially as they get older. 🤧 They'll be working in the eventual demo, but until then we apologise for the inconvenience or any lost villages.
We're excited to see yall discover new thingies, and we'll be back later this week with at least one more update before the last weekend of this playtest-round!
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(since I only found out about this steam-community-update feature just now, I'll also paste the previous patch notes from last week in here for clarity):
Build update - Patch notes 23/04
Hello! Thanks to your testing & feedback we’ve been able to make some improvements to the current playtest build already:
🎮 Accessibility updates: 🎮
• Added Brightness slider
• Added Mouse sensitivity slider
• Added Sprint toggle option
🎑 Level & Art 🎑
• Made floating cactus on sand island comply to the laws of physics
• Added island reachable with Glider with Special Reward
• Prettyfied tree-climbing night-jumping-platforms & effects
• Improved pull-up bar mesh clarity
• Clarified Eylander placeholder-working-animation
• Mushroom size randomization is now more consistently sized and colored
• Fixed ground eave snapping to the wrong location on the wall
⚙️ Game stability ⚙️
• Improved Eylander overview menu stability
• Fixed bug where some snap particles stayed visible
• Improved snap socket stability, hopefully fixed related crash
• Fixed bug where house walls got deleted after moving a house with an Eylander-placed wall-fixture
• Attempted fix for rare game crash while autosaving
• Did not fix bug yet where Eylanders walked away while feeding them because its kinda funny
⏭️ Whats next? ⏭️
Our focus during the playtest-round is on high-priority stability updates & easily implementable fixes & polish.
For the next patch we’re aiming to work on the following things:
• Tracking down crashes and improving stability
• Adding some more magic & livelyness to the world
• Adding some bits & fun stuff to explore & discover with the Glider & movement abilities
We are very excited to work on larger features, QoL changes, content & progression depth, but these take some more time so you can look forward to them in about 1-2 months, when we launch the next playtest round with bigger updates.
In the meantime please feel free to check out the updated build that is now live!
