Hello, everyone. We’re the development team behind Fenestra: my focus, her future.
First of all, thank you so much for taking an interest in Fenestra. Since this is our first time speaking with you here, we’d like to take a moment to introduce ourselves and share a little about what’s ahead.
About STAYRESIDENT
STAYRESIDENT is a newly established indie game label based in Japan.
We create original 3D games with worlds and characters that stay with you long after you’ve finished playing.
At the heart of each project is a small development team working together with creators who have honed their own unique forms of expression across the internet, VR spaces, and many other places. We bring their individual styles and skills together into a single work.
On September 2, we released our announcement trailer and revealed Fenestra as our very first title.
How many people would see it? Would anyone be interested? With thoughts like these running through our minds, we nervously clicked the buttons to publish the trailer and make our announcement.
To our delight, Fenestra was featured by many media outlets after the reveal, and our posts received far more likes, comments, and words of support than we ever imagined. Thank you so much.
We’ve Surpassed 10,000 Wishlists!
And today, we have one more piece of exciting news to share.
Fenestra has officially surpassed 10,000 wishlists on Steam!

We had expected it would take at least a month to reach this milestone, so we’re genuinely amazed that it happened so quickly.
To everyone who added Fenestra to their wishlist, watched the trailer, introduced the game to others, or shared it with someone—thank you so much.
Knowing that so many people are interested in Fenestra means a great deal to us and gives us even more motivation to keep going. We’ll continue working hard to make the game something that can live up to your expectations.
Our Next Goal: The Demo
Our next major goal is to get a playable demo into your hands.
For now, we’ll be focusing our development efforts on reaching that milestone. At the same time, whenever we can, we’d also like to gradually share updates on our progress, behind-the-scenes looks at development, more about the game itself, and, of course, plenty of cute moments with Fenestra.
Bringing Fenestra to More People Around the World
We also want more people outside Japan to discover Fenestra.
At the moment, most of the people who know about the game are in Japan. With all the support we’ve received here giving us encouragement, we’d like to expand the information we share in other languages as well and bring Fenestra to players in many different countries and regions.
We’d also love to hear what caught your interest about Fenestra, and what kinds of things you’d like to work on while spending time together with her.
Finally, we’d like to once again express our heartfelt thanks to everyone who has discovered Fenestra.
We’ll keep working hard so that you can look forward to the day Fenestra finally arrives on your PC.
We hope you’ll continue to follow and support both Fenestra and STAYRESIDENT!
The STAYRESIDENT Development Team
