[Gameplay]
- Tollworkers return to HQ at the end of their shift again
- Night major events should now work correctly
- Cars occasionally decide to not stop for frogs, sending them flying
- More strict pothole repair logic for directive capture
- Added failure condition for bankruptcy outside of failure to pay HQ. Going negative will cause a player to lose. Failure caused captured in analytics
- Fixed failure of removing a major event night debuff
[UI]
- Adjusted tutorial markers again
