💽 Patch Notes — v0.6.2
New
- The Dungeon Explorer now brings a full kit: Backstab, Pickpocket and Compass every time, plus either Dowse or Cower in the fourth slot
- Dowse probes a tile for a hidden chest — every tile answers at once, OK where the chest could still be, NO where this probe just ruled it out
- Pickpocket lifts a purse off an enemy, dropping tiered gold nearby
- Compass reveals what the unexplored rooms one door away are holding — treasure, campfire or boss
- Cower sheds enemy aggro, and a timed dodge from it almost always avoids the blow
- Ordinary dungeon combat rooms bury a hidden chest 75% of the time
- The Tarot Reader now predicts which boss waits in the next dungeon — sometimes drawing a room with no boss at all. The omen sits on a HUD badge until you go in
- The party talks about loot left behind at the end of a fight, and about the gold they hauled out
- Post-battle banter rewritten, with per-pair exchanges and per-class comments
Changed
- Overworld routes run to genuinely different lengths — a path can stride past a row, so a short route trades stops for a smaller payoff
- Elite fights now pay out gems on a win
- Tarot Readers are rarer, and capped at one per route
- Dungeons are entered on sight and finished once entered — walking back to the entrance backtracks like any other cleared room instead of offering to abandon
- Stab reaches every row, with damage falling off by distance: 20 up front with the pushback, 10 in the middle, 5 at the back. The preview shows the multiplier on whoever you're aiming at
- Resonant Link closes its chain into a loop when three or more pillars are standing, and every pillar that fires a beam shakes the ground around it
- Resonant Pulse ramps its combo as pulses land; the charged version cascades the pillars on the beat
- Crystal pillars only wear down from bodies driven into them — firing them costs nothing
- Thrown items take collision damage and break open against walls
- Executioner strikes count as finishers
- The Spit Fish and the dungeon-reveal villager rescue are shelved for now
Fixed
- Gem flight holds at its spawn point while an action tutorial is playing
- The tutorial vignette draws over the HUD but under dialogue
