Patch Notes — v0.5.5
New
- Traps have come to the dungeons. Flame jets erupt from the floor on a timed cycle, scorching anything caught in the blast and setting it ablaze — a fresh room is safe for one round before they light up.
- Pressure plates and spike traps now work together: hold down a plate (lure an enemy on, or strike it yourself) to spring the linked spikes, which skewer and shove their victim clear.
- A new dynamic lighting system. Flame jets, burning foes, treasure chests, crystal pillars, and many abilities now cast real light and shadow across the grid.
- Goblin Ballista — a new enemy that telegraphs its arm-and-fire shot before letting loose.
- Parry — mark an enemy and counter the moment it attacks you.
- Flame jets also appear out in scorched and volcanic regions.
Changed
- The Wrestler's base Kubinage throw is now limited to the four cardinal directions; the charged version still throws in all eight.
Fixed
- Corrected trap sprite alignment.
- Tidied up wolf sizing.
