New
- Gems now show their full description on hover, on both the dungeon HUD and the overworld map — and props and several enemies have hover descriptions too.
- Enemies burst with new impact effects when they die, with an extra flourish on kills, plus a puff when Barrels, Treasure Chests, and tall grass break.
- A "seeing stars" burst now plays the first time Stun lands.
Changed
- Zombies grow weaker each time they rise — their max HP drops with every knockdown — and fire now finishes them for good instead of merely knocking them down.
- Chain and counter windows now trigger instantly the moment they become actionable, ramping into bullet-time twice as fast for one smooth CHAIN!/COUNTER! beat. Dodge auto-rolls the instant its window opens.
- The Trainer now offers a fresh set of abilities each visit, ordered most affordable first.
- Villager rescue encounters hold off until after your first 5 battles and share a cooldown across variants, so they stop flooding the early game.
- Rebuilt the Stun sparkle animation for smoother playback.
Fixed
- Dodged or missed enemy attacks no longer poison, burn, or play their hit effects — follow-on effects only fire when a hit actually lands. Fixes Spit Fish, Thief, Kappa, Skeleton Archer, plague rats, slimes, razor wasps, and the Noxious Weed cloud.
- Action tutorials (chain, counter, dodge, and loot popups) now advance when you dismiss the prompt, fixing a tutorial soft-lock.
- The Temporal Leak no longer pops in when it opens, and the rift ripple animation is faster.
- Cleaned up tutorial wording.
