Patch Notes
New
- New enemies: Wolf, Noxious Weed, Razor Wasp, Razor Wasp Hive, and Ice Slime
- Wolf pack-rally howl — the leader buffs packmates with a staggered damage-up
- Noxious Weed — tanky front-row biter that bursts a poison cloud on any non-poison hit
- Razor Wasp Hive — inert until damaged, spawns wasps; weak to fire
- Ice Slime — freezes its target on hit
- New Frozen status — skip turn and take cold chip damage
- Status icons above turn-order portraits, plus pulsing tinted infill on poisoned (green) and frozen (white shimmer) targets
- Patrolling encounters — wandering skull markers roam the overworld
- Special biome encounters (e.g. a lone Razor Wasp Hive specimen)
- Dungeon POIs now replace per-biome Hives — capped at ~5 per map and spread across the world
- Click-to-travel on the overworld with animated walking, a trailing camera, and fast-travel along visited routes
- Iris zoom transitions for entering and exiting encounters; Tavern, Trainer, and Recruit POIs now zoom in from the tile too
- New clock-style screen wipes
- Steam controller / keyboard input glyphs on on-screen hints (toggle with show_input_glyphs convar)
- Bigger world generation — 4× hex count and more biomes, POIs, dungeons, oases, and impassable features
- New logo
Changed
- Poison per-tick damage now stacks (capped at 3)
- Statuses now age at the bearer's turn start (after effects resolve) instead of at round end; enemy and hazard DoT durations retuned to match
- Dungeon rooms now use the shared encounter generator and inherit overworld difficulty progression
- Weighted prop scatter pools per biome
Fixed
- Gamepad navigation is no longer fought by a stationary mouse cursor — hover-selection respects which device you're using
- OS cursor now hides while navigating with a gamepad
- Logo and missing localization fixes
