Patch Notes
The chain and counter meter have been reworked! Now chains can only occur when a kill happens, but chains can continue as long as you kept the carnage happening. The counter meter has been rethought to be a collection of "gems" that are collected on the bar. Different events within the game create different gems. When you've filled up the bar you can counter an enemy's attack. Ultimately we'll probably be moving this in a more powerful direction but for now give it a shot!
New
- Socketed interrupt meters — replaces the old progress-bar style
- Food now animates to the pickup target
Changed
- Killing an enemy now always produces a chain event
Fixed
- Fixed a dungeon soft-lock
- Kubinage throw is no longer misattributed
