This constitutes a rather large update for the game! You'll find a new title screen, overworld scenario picker, party editor, ability editor, recruitment and training scenarios.
Everything is very early in its development and balancing and scaling will be happening in earnest over the next week.
Patch Notes
New
- Overworld Scenario Hub — pick from three scenario cards between battles
- New scenarios: Beach Skirmish, Trainer (spend gold on abilities), Recruit (pick a new class to add), and Campfire rest stop
- Desert biome (placeholder art)
- Party Editor — manage your four-slot party between scenarios
- Loadout Editor — customize each class's abilities
- Title screen, with --notitle flag to skip
- Update news feature with markdown support — read patch notes in-game
- Patch versioning displayed in-game
- Steam Cloud save support
- Ability pool progression
- Tutorial pauses for first food and gold pickups
- Player characters now show proper incapacitated sprites instead of fading out
Changed
- Slimeling HP reduced 22 → 10
- Tile selection and highlight art is less noisy
- Tally screen dialogue now uses broader outro text and presents more cleanly
Fixed
- Victory and defeat now reset properly on dungeon crawl
- Save files are now crash-durable
- Loading screen now holds until all assets are ready, eliminating hitches on battle start
- Smoother blur edges and corrected orientation on captured backdrops
- Chain interrupts no longer double-pay; gracefully bail when the chain partner has died
- Fixed Flambé timing
- Fixed popping screen wipes
- Fixed missing basic glyphs
- Console autocomplete improved
- Runs now start with only the Warrior and their minor abilities
