Patch Notes
New Features
- Treasure Chests — Breakable treasure chests now appear in dungeon combat encounters. Smash them open (requires 5+ damage) to scatter gold across the battlefield.
- Party Recruitment Rooms — Dungeon runs now include campfire rooms where you can recruit new party members mid-run.
- Volley Rework — Volley arrows now fire simultaneously in a staggered spread instead of one at a time.
Balance Changes
- Dungeon Maps — Dungeons are now larger (6x6 rooms) but sparser, with fewer enemies in early rooms.
- Bat Melee Evasion — Bats are no longer invulnerable to melee attacks. They now have a ~33% dodge chance, and when hit they become Vulnerable (2x damage) for 1 turn before landing.
- Combo Damage Rules — Every ability now has explicitly defined damage scaling rules for combos. Some attacks deal flat damage, while others scale up with longer chains.
- Tsuppari — Stun trigger now fires reliably.
Bug Fixes
- Fixed enemies not dropping food on death.
- Ability previews now properly highlight gold and food items on the ground.
- Stab no longer pushes targets that don't take damage.
- Tremor pillar chain reactions now only trigger pillars adjacent to the impact area.
- Fixed stun status effect not displaying properly.
- Fixed items not dropping onto tiles that already have items.
