This new release brings pretty major gameplay updates and new mechanisms
New major features
- Added the ability to 'rank-up' based on XP gained over combat ; ranking happens at the end of each run and unlocks new permanent upgrades in the lab or hangar ; it also provides additional dark matter & electronics to acquire upgrades
- Added a new 'regen' upgrade which allows 1 (and +1 at each level acquired) full membrane (shield) regeneration per run ; the upgrade is unlocked as of rank 2
Gameplay adjustments
- Renamed 'specimen-check' into 'status', which also has the [s] shortcut ; with the revamped view from the pervious update, it takes a more central role in developing a build during a run
- Minor tweaks to salvage & costs
Minor changes & bug fixes
- Updated visuals for launch hub (hanger + lab)
- Added a visual widget when new upgrades are unlocked
