Balancing updates
- Initial path selection - following feedback from playtesters around the fact it was a little weird not to be able to pick your path from the first node, changed the sector mapping system so that you always have 3 starting positions which determine your path. You now pick before the first fight
- Salvage & mutations linked to node difficulty - you now get more salvage and rarer mutation rolls the harder the node gets
Quality of Life updates
- Added more information to the screen at the end of a run
- Added basic improvements to transitions between certain scenes
- Added shorthand for 'deploy' and 'nav' commands - you can just type d + enter or n + enter and it will execute
