Added
- Spells show you what they hit — any spell that damages a unit now flashes it in that spell's own colour, with a matching impact sound. A beam sweeping a line, a meteor landing in a crowd, a bolt picking off one straggler: you can see and hear exactly who was caught. Bosses do the same to your defenders, so you can tell at a glance who is under fire.
Changed
- Reduce Flashes now covers combat hits — with the setting turned on, hit flashes are dimmer, fire less often, and fewer of them appear at once, while still showing you which units are being struck.
Fixed
- Rapid attacks no longer strobe their target — the Warglock's machine gun and the Swordcerer's sword arc flashed a struck unit on every single hit, which flickered badly during sustained fire. They now flash at the same steady rate as everything else.
- Long battles no longer pile up finished sound effects in the background.
