# Apple Man Sam — v3.0.10 Hotfix
**Alpha 3.0.10 · 2026-04-07**
A focused stability pass on run restarts and the HUD. If you hit restart from the game over screen, pause menu, or main menu, everything should now reliably start from a clean slate.
## Fixes
- **Combo display no longer vanishes after restart.** A stale fade animation from the previous run was re-hiding the combo meter a split-second after your first kill. It now resets instantly on new runs.
- **No more ghost particles on the HUD.** Combo sparks and other HUD emitters kept puffing out particles for a frame after restart. They now stop immediately.
- **Bonus feed text shows up again.** After a restart the bonus particles were firing but the labels ("MULTI KILL!", "SPEED KILL!", etc.) stayed hidden. Fixed.
- **Powerups apply correctly after restart.** Leftover powerup state from a prior run could linger on the player in edge cases — now fully cleared on every new run.
- **Powerup drop pity counter resets.** The shared drop-luck counter no longer carries over between runs.
- **Every restart path uses the same reset.** Game Over → Restart, Pause → Restart, Main Menu → Play, and Loadout → Confirm now all funnel through one deterministic reset sequence, so no single entry point can skip a step.
## Under the hood
- New `RunResetCoordinator.begin_run_transition()` single entry point for all run starts/restarts.
- New integration test harness (`RunResetRestart_TestScene`) covering all 5 restart paths, HUD resets, and the combo race condition — 11 tests, 52 assertions, all green.
