Apple Man Sam — Patch Notes v1.7.4
New
All upcoming loadouts (Cowboy, Knight, Spaceman, Peasant, Wizard, Cyborg) are now visible in the loadout selection screen with silhouetted previews and unlock quest hints.
All upcoming maps (The Kingdom, The Dusty Town, The Space Station) are now visible in the map selection screen with placeholder images and unlock quest hints.
Planned content is clearly labelled "Available in Full Release"
Balance
Ninja
Katana
- Base damage: 18 → 27
- Attack speed increased ~50%
- Hitbox slightly enlarged
Nunchucks
- Base damage: 14 → 21
- Attack speed increased ~50%
- Hitbox slightly enlarged
Shuriken
- Base damage: 12 → 18
- Projectile speed: 700 → 1050
- Fire rate increased ~50%
- Reload time: 1.5s → 0.75s
Standard Issue
Pistol
- Fully auto by default
Rifle (nerf)
- Damage per bullet: 10 → 5
- Fire rate slightly reduced
- Reload time: 2.0s → 2.6s
Enemies
- Wave 1 enemy health roughly halved
- Mid and late wave enemy health significantly increased
- Boss-tier enemy health values tuned down from placeholder extremes
Upgrades
Pistol — Level 5 (Ion Infusion)
- Removed: Full auto as upgrade — now default
- Added: Bubble Shield duration ×2, movement speed ×2 while shield is active
- Magazine ×2 unchanged
Rifle — Level 5
- Noob Tube charges: 3 → 4
Katana — Level 1 (Blood Strikes)
- Hitbox size bonus: 2.0× → 1.5×
Abilities
Noob Tube
- Damage now scales with rifle damage × 1.5, including crit factor
- Starting charges: 1 → 2
- Explosion radius: 48 → 80
- Now bypasses enemy armor
Airstrike
- Fixed: multiple charges can now fire simultaneously (second charge was being blocked)
- Damage now scales with 50% of current Rocket Launcher damage
- Air Support (reload strikes) also now scales with full weapon damage
Ultra Bomb
- Removed a hidden 160 damage floor — now properly scales with C4 weapon damage
Nunchuck Orbit (Orbit of Power)
- Launch damage now correctly scales with full weapon damage
Dash Strike
- "Reset on kill" is now sticky once unlocked
- Improved kill detection reliability
Bubble Shield
- Now supports movement speed boost while active (used by Ion Infusion L5)
Items
Spiked Collar (reworked)
- Was: Crit damage +3%, poison attacker on hit
- Now: +5 weapon damage per 200 damage taken this run
Oni Mask
- Armor: 8 → 10
- Life steal: 12% → 20%
- Weapon damage: +10 → +15
- Blood wave interval: 0.5s → 3.0s
- Blood wave radius: 120 → 360
Swag Jacket
- Added: Armor +30
Horse Blinders
- Crit chance: +5% → +10%
- Added: Move speed +30
Smoke Bomb
- Armor: +5 → +10
Whetstone (rare → legendary)
- Damage per armor scaling significantly improved
Canteen of Courage (rare → legendary)
Rarity changes (rare → epic): Answering Machine, Bouncy Shells, Bubble Wrap Vest, Grandma's Brick, Horse Saddle, Iron Knuckles, Loose Change Jar, Pulse Unit, Serrated Blade, Spiked Collar
Bug Fixes
- Fixed shop upgrade descriptions being replaced by auto-generated stat summaries
- Fixed Cone Barrel side projectiles dealing too much damage (was ~33% post-crit, now 10% pre-crit)
- Fixed multiple airdrop crates spawning on top of each other
- Fixed Noob Tube damage not reflecting rifle crits
- Fixed Katana and Nunchucks visual effect not covering the full damage area
- Fixed boss kill events not tracking correctly for quest progress
Visual
- Blood Strikes (Katana) sword swipe completely redesigned — new liquid slash aesthetic with animated sweep-in, velocity streaks, droplets, and a bright cut flash at the blade tip
