Dev Logs are now weekly until release, probably daily the week leading to release.
Why? Cause its actually a great way to find new bugs :D
When I do these Dev Logs I usually talk about stuff i did the last few days, then I revisit it and play through parts of it to capture a gif for it. and thats a great way to find bugs.
Like last week's "Leaderboard" entry. I needed a somewhat self explanatory screenshot of the score breakdown, so i did a run with the intend to do some combos and then die somewhere after the boss.
This kinda mundane task showed me 2 bugs:
Standard Minus mode with values >=2 were not counted as clean combo when only used with Plus or when cleanly reduced to 0 (e.g. firing a 2 at a 2), but it totally should be counted as clean. The only thing not counting as clean is boring gameplay with -1,+1 and *1
not really a bug, but on the score breakdown, perfect waves were listed under clean splits. not wrong, but confusing.
For this dev log entry I'll do some balance testing and the only screenshot you'll get is a boring wave value one:

This format makes it easy for me to balance waves. the actual difficulty is applied elsewhere in the code, but the way it works is that every difficulty shares the same min/max number brackets and the difficulty weights the distribution. So easy favours numbers near "hp_min" while hard favours numbers closer to "hp_max".