Thank you to everyone who has been playing the demo and sharing feedback. This update is focused on small but important fixes that make the early game clearer, kinder, and more stable.
Tutorial Flow Improvements
Added a safety gift from Marrow during the tutorial if you run out of binding materials before the phone catalog and Tithe are available.
Fixed an issue where saving and loading during tutorial steps could restore the wrong step or behave as if the tutorial had been skipped.
Fixed a rare issue where the first tutorial customer could disappear while the sell-button spotlight remained on screen.
Tutorial dialogue can now be clicked to instantly finish typing, matching normal story scenes.
Clearer Shop & Upgrade Guidance
Updated the Shelf Organizer description so it clearly explains that it adds more usable shop display spots, not workshop inventory space.
Added extra clarity around early crafting resources so players are less likely to feel stuck if they experimented during the tutorial.
General Polish
Several of these changes came directly from player reports and streamer observations.
The goal of this patch is not to change the core loop, but to make sure players better understand what the game is asking from them and have fewer moments where the tutorial feels fragile or confusing.
As always, I’m continuing to shape the demo and the final game around player feedback. If something feels unclear, awkward, too slow, or surprisingly fun, I genuinely want to hear about it.
You can share feedback here: https://discord.gg/fM5wBJXSJN
