Greetings! Firstly, thank you to everyone that has contacted me with ideas and suggestions for what you want to see in the next version of TTS, I really appreciate the feedback from everyone - you guys have some awesome ideas! :)
Mashing up a couple of these ideas lead me to an interesting thought tonight, and I'm curious what you guys think... I think it has the potential to change things up quite a bit - but not sure 100% sure if it would be a good way!
Right now, each side starts every match with 8 boosts, (the power, speed, combo, time, delay, etc stuff at the top of the screen).
What if you started with 0 boosts, and you have to collect them, like powerups throughout the match.
For example, say every 3rd turn, 1 or 2 boosts are randomly generated, and randomly placed into an empty grid on the pitch. This would force players to then have to try to collect these boosts to use them.. A few things this would do:
- Encourage players not to bunch up as they would want to collect boosts;
- Add a little spice to each match, certain plays wouldn't be possible in every match if you dont have the right boosts;
- Give me an opportunity to do some sort of cool* effect when a boost is collected.
It could also be that this only includes certain boosts, I could make some of them constant/infinite. For example:
Infinite / Always On Boosts
- Curve Shot
- Delay
- Extra Time
Collectable Boosts
- Combo Shot
- Speed Boost
- Power Pass
- Marking Mode
Let me know what you think!