Hi everyone,
It feels like it has been a long time since the last update. We are still working hard to provide new and exciting updates as best we can.
Multiplayer
- Improved UI when joining and launching a game.
- Changed font in some places to be more readable.
Course Creator
- Added more objects in the Low-Poly style.
- Object list is now categorized, and individual sections can be collapsed and expanded.
- Hole Preview images are now automatically uploaded to the Steam Workshop when you publish your course.
- The Windmill and Pinball Bumpers now have modifiable Speed and Power properties available via the right-click context menu.
- Fixed some objects facing the wrong way in object thumbnails.
Plans
In addition to the change notes, we would like to take a moment to list some of the things we have planned, just to give you guys an idea of what we are planning on working on:
- More Content! - Currently our Course Creator does not have a lot of props or environments available to use. We know that having more content is extremely important in realizing the full potential of the Course Creator, and so we will definitely be adding more objects and environments in the future. At the moment we are focusing on functional aspects over content. We plan on adding a very large amount of content once our Beta program ends.
- Terraforming - Being able to edit the terrain of the course could introduce a whole new world of possibilities for cool and fun custom courses. We plan on adding the ability to raise and lower the terrain to make hills and valleys, as well as paint the terrain with different materials like grass, sand, rock, etc.
- Pipes - Our Arcade course features pipes which effectively allow the ball to teleport to different places on the hole. We want to add these to custom courses too.
- Scripts and Editable Properties - In this update we implemented the first steps of a basic scripting and editable properties system. We want to expand this to allow users to add scripts to any object or green they want, allowing for more dynamic holes.
As always, you can discuss the Beta in the Beta Discussions Subforum.
Regards,
Road Turtle Games.