A lot has happened since the last update… and the game is really starting to come together.
I’ve been deep in:
Finishing levels and making sure enemies actually behave (no more walking through walls )
Major performance improvements across the board
A complete redesign of the level selection (goodbye slider, hello world map)
Adding a LOT of new content
New enemies, weapons, and traps are now in the game:
From fast zombies and goblin tanks to fire mages and armored units plus new weapons and traps to deal with them.
We’ve also been fixing and polishing everything based on playtest and beta feedback. A ton of small (and not so small) issues are now resolved, and the overall experience is much smoother.
This update is a big step from “systems working” hopefully to a “actual game coming together”
If you want the full breakdown (and there’s quite a bit), you can read the full devlog here:
Read the full Devblog here
As always, feedback is hugely appreciated, it directly shapes the game.
Thanks for playing and following the journey
