The Taking Demo v1.1 is now live!
I've spent the last few weeks working through player feedback and making some major changes to the demo.
The biggest change is a complete overhaul of enemy encounters and melee combat. Enemies are now much more aggressive, and getting caught results in a struggle for survival. Well-timed attacks can knock enemies to the ground, giving you the choice to run or finish them before they get back up.
I've also made a range of improvements to the atmosphere, audio, environments and general gameplay based on feedback from the original demo.
Thanks to everyone who has played, wishlisted and given feedback so far. It's really helping shape the game.
The updated demo is available to play now.
