New Features & Improvements
Auto-farm. New toggle in the combat HUD: your character re-enters the same floor automatically after clearing it. Mutual exclusion with auto-climb. Persists per save slot.
Retry boss. Lose to a boss, get a Retry button right there. No more backing out to the hub and re-entering.
NOT toggle on gambit conditions. Every condition in the gambit editor now has a NOT button that inverts it. "If enemy has no debuff", "if my HP is NOT below 30%", etc. Works on all 36 condition types.
Class passive visible in the hub. Your class passive description now shows up in the hub so you can read it without entering combat.
Rare items can be sold. Previously locked to prevent accidents, rare equipment can now be sold from the Armory.
Surplus skill points do something. Once your tree is full, every unspent SP gives +1% HP and +1% DMG. A counter on the skill tree shows how many surplus points you have.
Balance
Bosses have 30% more HP. They were going down too fast, especially in mid-game.
Mid-game difficulty curve reworked. Floors 30-100 were too easy for geared characters. The scaling formula now applies a post-cap ramp that keeps the challenge roughly constant across depth instead of going flat at floor 30.
Level scaling smoothed between floors 40 and 50. The jump was too sharp and caused a difficulty spike followed by a dead zone.
Fixes
Death streak counter now resets correctly on auto-farm victories. It was carrying over between runs.
Surplus SP indicator no longer hidden behind the skill tree UI.
Keep the reports coming, I read the bug thread every day ːsteamhappyː