=Early Access - Release 0.8.0 - Alert System Updated =
Released: 2016-05-06
== Changes ==
-New Pathfinding
-Added Linux build
-Food drop chance lowered in crates
-Abort and Leave only avaible via ingame button(No UI Button anymore)
-Operator Skills UI improved
-Added more Charges to operator skills to make them more useful
-Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters)
-New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps)
-If a character can't find a way they will call "Operator?/Help?/NeedAssistance"=for orders
-Alert System (5 Levels wich trigger different security protocolls)
-Alert Beacons removed and replaced through security cameras
-New Camera traps added
-Room Changes (Improved layout / Gameplay)
-Hang in there! (Characters will not fall to their death anymore! They will hang on edges and wait for help)
-LiveBar on Hover (If you already know the Live/Armor of a enemy it will appear on hover)
-New enemy Type (Recharger -> Charges security Systems that have been drained)
-Added additional Animations (Hanging and helping in example)
-With enough strength units can pull themselve up
-New Rooms and suprises !
== Bug Fixes ==
-Bridge Position Bug fixed (We missed a room with bridges)
-Fixed Glass that couldnt break
-Crafting mats ignore bug
-Room "Reactor Blowup" sometimes impossible
-Fixed a permission bug in the forum that prevented users from posting