Gameplay Pace and Roguelike Deck Building Updates
This update primarily adjusts the combat pace, map pressure, and tower carrying strategies, providing more options in the early game and making it easier to build a complete deck for a powerful burst in the mid-to-late game.
Main Content:
Re-adjusted the combat length and pressure curves for the five map types.
Different maps now have different tower carrying caps, ranging from 4 to 8.
Added a pre-game tower carrying option, allowing players to decide which towers to bring based on the map.
Adjusted enemy speed, health, shield, armor, and resistance growth, making enemy characteristics more distinct.
Optimized card pool weighting; general-purpose cards can still be stacked, but their benefits will gradually decrease.
Adjusted the positioning of some cards to reduce over-restriction and premature deck building issues.
Optimized synergies and deck building routes, allowing for more playable combinations beyond fixed strategies.
Fixed an issue where some balance settings were not taking effect in actual combat.
