This update focuses on improving the game’s menu interface and introducing a new procedural weapon generation system. Weapons can now feature more distinctive attributes and effects, while the Character, Storage, Enhancement, and Settings menus have received major improvements.
New Weapon Generation System
Weapons can now generate their own core data and special effects.
Weapons of the same type may now differ in more than basic statistics, featuring different attack properties and effect combinations.
Added detailed displays for procedurally generated weapon effects.
Weapon attributes, power values, and generated effects are now shown together in the item information panel.
Established the foundation for additional weapon effects, build combinations, and special loot in future updates.
Menu Interface Update
Redesigned the Character, Storage, Enhancement, and Settings menus.
Added a unified top navigation bar for easier access to different pages.
Improved the Character Data page to make attributes clearer and easier to read.
Updated the Storage layout, including item slots, page navigation, and character inventory presentation.
Added an Enhancement page that clearly displays attributes, enhancement levels, and required costs.
Improved the layout of volume controls, mouse sensitivity settings, and key bindings.
Item and Interaction Improvements
Redesigned the item information window.
Added support for displaying both basic weapon attributes and procedurally generated effects.
Items without generated effects now automatically use the full information panel for their statistics.
Added a right-click item menu with actions such as Enhance and Discard.
Improved item selection, highlighting, and hover feedback.
Nearby interactable targets can now be selected using the mouse wheel.
Improved several scrolling areas and scrollbar behaviours.
Additional Changes
Unified the visual style across multiple menu pages.
Improved menu backgrounds, borders, separators, and information hierarchy.
Fixed several issues related to item data and world ownership initialization.
Improved interaction prompts, success feedback, and error handling.
Prepared the underlying systems for future item, character, resource, and world-region generation features.
The interface and content systems are still being expanded. Future updates will continue adding more weapon effects, items, and explorable regions to make each run feel increasingly different.
