This update focuses on UI polish, world creation cleanup, rejoin stability, and biome-based enemy spawning.
Hotfixes
Fixed a crash when rejoining previously created worlds.
Fixed saved resource respawn data causing buffer read errors.
Fixed the ESC menu not opening while inside the world.
Fixed cases where menu/UI state could remain stuck after loading in.
UI Overhaul
Updated Host, Join, Settings, World Create, and Character Select to use the new parchment-inspired color palette.
Updated Controls / Session / Disconnect styling.
Updated Minimap / Fullscreen Map styling.
Added title screen version text:
Ver 0.0.1.3.7 Playtest
Title Screen Improvements
Added a new title intro sequence with the parallax background.
Replaced the old initial menu presentation with:
Press the Enter Key
animated logo drop-in
menu fade-in
World Creation Cleanup
Removed extra world creation bloat.
World creation now only asks for:
World Name
Numeric Seed
Fixed typing behavior so inputs can properly erase from the first character.
Character / Profile
Last played character is now saved as your profile default.
Host/Join now loads your most recently used character automatically when possible.
Adjusted character preview positioning on the book layout.
Gameplay Changes
Enemies now spawn in their correct biome groupings.
Improved biome-based spawn selection so the world does not feel underpopulated.
Main Menu / Settings
Added Control Remapping to the main menu settings under Gameplay.
Please Test
Rejoining saved worlds
ESC menu behavior
Character auto-selection
World creation flow
Enemy biome spawning
Infinite World Generation
Thanks again for helping test DeepForge — this patch is aimed at making the overall flow much cleaner and more stable.
