Hello Everyone!
After 10 months of development I've decide to release the latest public beta build for free on Itch.

https://dawg-tools.itch.io/dawg-digital-audio-workstation-game
It is now much closer to my original goal: a real music making system with a game built around it, rather than a game with some DSP bolted on.
The audio engine is custom DSP written in C# and compiled with Unity Burst. It currently includes:
- Subtractive, FM, and wavetable synthesis
- Per instrument DSP chains
- Live performance FX
- Realtime parameter control and MIDI input
- Custom live visualization following the signal through the complete DSP chain
- Crossplatform multiplayer, sync of the clock, patterns and all DSP parameters in real time
If interested - please give it a try and report back=)
This public beta is mainly meant to test the DAW part of the game in public and in larger numbers.
Some parts could still be rough and are work in progress (GUI, Pixel Art, Story mode/dialogues, Save/Load system, Sound Presets).
All comments are welcomed and will be used for further improvement. I would be especially interested in hearing comments about Multiplayer and workflow. For now only local Wi-Fi connectivity, but will work with Steam services.

