New Features
- Pre-baked worlds — 5 hand-structured map layouts with randomized ore and salvage placement for more varied runs
- Fog of war — raycast-blocked line of sight with smooth shadowed edges
- Faction system UI — live mission tracker, end-of-day faction summary, and faction standing in the inventory panel
- Steam integration — achievements, Steam Cloud saves, and full controller navigation
Accessibility
- colorblind and gamma adjustment settings (broken)
- Loading screen real progress bar with smoother, frame-budgeted world generation
Improvements
- Much faster load times — roughly 24s down to ~7s
- Reworked ore rendering — metallic marching-squares shader with organic, veined edges
- Richer terrain visuals — depth-based color gradients, warmer fog, a player radial light, and stronger surface detail
- Ore detection — clean white ping circles for located ore
- Drill polish — spinning drill shader, exhaust smoke trails, tuned drill speed and tip sparks
- Cleaner HUD — fluid fuel and hull bars; removed the ore-pickup popup text
- Streamlined economy — ore converts to sellable ingots immediately on pickup
Bug Fixes
- Overheat vent now properly destroys blocks, with smoother lava fog glow
- Reduced drill heat buildup when mining ore
- Fixed particle silhouettes and correctly hid particles inside fog of war
- Technical
- Weekly automated Steam release pipeline with changelog surfacing for manual posting
- Scene-audit tooling, expanded automated tests, and an MCP-driven editor workflow
