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Update #7 released

Update #7

It's been a while since the last update but I hope you agree it's been worth the wait :-)

This update contains too many changes to list. I've only listed some of the obvious ones.

- Two new maps were added.
- Exp is now split between all attackers, so it's a good startegy to damage as many enemies as possible.
- You can now have up to ten permanent perks selected at a time and "permanent perk point" are not required anymore.
- Grenades, flares, etc. can now be thrown while holding any weapon - just press "F".
- Grenades are selected the same way as weapons, by turning the mouse wheel in the opposite direction.
- If you turn the mouse wheel without pause you can scroll backwards and forwards through either the weapons or the grenades.
- Sound now drops off sharply with distance.
- All Blueshirts now have stomp attacks.
- Turret gunners face roughly in the direction where they spotted the most enemies.
- Zombies that can be stomped now fall where their heads can be reached.
- Some maps uses an inventory system and requires you to pick up items.
- Kicking damage was increased.
- If a player is killed, grenades in the inventory will drop.
- The player's Exp bar now shows Exp needed to level instead of total Exp.
- The menu's look was improved.
- Prevent npc's from kicking through walls.
- Some npcs have become more talkative.
- Barrels won't spawn on top of a fabricator.

Update Schedule

The update has been released on 1 January.

Important note

Saved progress will be lost since this update makes changes to almost all the files.

I hope you enjoy the update :-)

Regards,
André