Happy to announce Playtest and fullbeta 08 update. List if content
More details will be shared on the devlog PT8, coming soon. DevBlogs:
https://evisystems.org/devlog/
known Issues:
mouse lock off screen on occasion..
player can move on levelstart, pre start click..
Reload levels on win, when back to menu, new/next lvl not unlocked.
Changes on playtest (demo) branch:
telemetry resets on win game, before exit. fixed.
Levelinfo does not always load. fixed.
wrong menu on level start. fixed.
clear trap pool on exit levels.. fixed
Tap back in, hides + lock mouse in main menu - fixed..
StartLevel button, enhanced..
Fixed mini on trap selection video issue.
Pause functionality updated.
Changes on Beta tester branch:
all from Demo branch is naturally included in the full beta test.
Path arrows issues on lvl 6,7,8 fixed.
Level 4,5,7 darknes adjusted.
lvl 8, skeleton spawn outside world.. fixed.
lvl 8, mobs walks through some walls. fixed.
Level test not matching levels, starts with level 2.. fixed..
level 3 nav mesh.. fixed.
lvl 7 navmesh,, castle .. fixed.
New content:
Added 7 new enemy types, noarms filler, dual sword brawler, fire mage, Goblin Armored, Goblin Runner, Goblin Tank.
Added 3 weapons, dagger, short sword, sword.
Added 2 new traps, freeze trap, twr dmg boost.
Performance increase, via camera occlusion on all levels.
