Builder got some things built. Shapes can slope into a ridge or swell into a dome. It's kinda janky sometimes other than the default plate so I will continue to iterate. The Appearance tool paints textures more consistently for edge cases, and you can have depth shapes with different textures right next to each other, even the open shapes, without it getting weird. The right-hand panel keeps tool settings, selection actions, and skin swatches in one place, the Blueprint Library has tabs plus rename / duplicate / delete, and Assign Ability stays open so you can swap the loadout without closing and reopening.
Nodes have been improved visually so they're easier to see. I'm getting pretty old, so this was more for me than anything.
Photo Booth (the old preview tab) has a light slider to adjust shadows with a reset button (thanks, Mr. Kill!).
On the tactical side, F1–F5 set a power balance mid-fight (listed on Controls and in the Codex), Power to Weapons now drives your fighters and drones as well as your guns, and Hostile Intel shows the target's four power bars with numbers on hover. Point defense fires one bolt type at everything where it used to have one visual for shooting at ships and one visual for shooting at fighters/incoming projectiles (and I only tuned the visuals on one of them), shield readings cap at 100% under Defenses power even when you've routed emergency power to defense, the camera keeps a large target in frame on its own (and hands zoom back the moment you touch it), the kill feed names the ships and the families of everyone who was onboard (kidding), and Warp Jump checks the room your hull needs at the angle it's pointing before activation.
Galaxy: an enemy fleet sitting on your node can be attacked more reliably, a fleet that stops after a retreat picks a new destination and moves on, captain fleets and roster lists agree on who is who, and story beats land on less obtrusive top banner.
Controller: builder radials open on a tap and confirm with A, R3 unlocks the camera while keeping your target, touchpad click shows weapon range arcs, and keybind settings stay on screen at large interface sizes.
Also in the pile: intermittent CTD when engaging large raid fleets, NPC captains that used to retreat immediately when you dropped NPC health below 20% on the difficulty slider, plus icon / glyph / Workshop / ability-selection chrome (and a sketchy Steam Deck pass that is still not formally supported).
Demo also updated!
